//Just in case you missed it. Everyone on Praxus was purposefully murdered to death in cruel and horrible ways. Every-single-person. Except for itty btty baby Blue who got to watch so he could tell others about it. Can we all please also remember…
((Not cool anon. Not cool. And this is coming from a Decepticon Role Player. As a human mun I have to wonder if you have any psychotic tenancies. I also wonder if you ask Jewish people to “get over the Holocaust”. Spend some time on the TFwiki. Educate yourself to the history of Cybertron. It won’t take that long.))
((Or stop making dickish anon posts. Just not cool.))
(Posting from my main because using my RP account might be a little distracting. My two accounts link to each other in the sidebar if you’re curious, though.)
While I won’t defend such comments, as they are unkind, I do want to point out the other side of the coin. That particular anon was probably not being intentionally malicious. The wording looks to me like it came from someone too young or inexperienced to understand that not every problem can be gotten over. They may be like myself, a sunshine and rainbows kind of personality that would rather distract themselves from a problem they can’t change rather than dwell on it. Of course the problem with that mentality is that it doesn’t work for every situation or every individual, which brings me to my assumption that that anon lacks the experience to tell them such a comment would be inappropriate. Or maybe it’s more simple, and they simply neglected the connection between mun and muse, and were asking from a writing/character development perspective.
There’s also the possibility that there’s more to the story than I’m aware of, but there’s my two cents regardless.
Today I learned how to animate with Blender. Since I’m using Avastar, I can also animate attachment points, not just regular bones. I’m unstoppable.
Why did no one do this six generations ago?
and i think to myself,
what a wonderful world
This is the most beautiful thing I have ever seen.
My plan for today was to finish up the felt foxes. I still had to set the eyes on one, so I got out my trusty super glue, which I always use to glue eyes and other non-felt pieces to my figures. For some reason the tube globbed out a huge blob of glue all over the fox’s head and my fingers. D: So I had to trim off all the felt that had glue on it, and scrape the glue off the affected eye. Thankfully the eyes are glass and the glue came off fairly easily, but now I have to reshape the fox’s head and then try setting the eyes again.
I kind of need to have feeling in my fingertips for that though. D:
Almost ready for texturing and scripting! :D I need to tweak the leg weighting a bit, any animations that move the legs to the sides deform the torso oddly. The hands are scripted with four positions for each finger, controlled by a HUD slider. (I am inordinately proud of myself for figuring out how to do that.)
Obviously the tail and ears are still placeholders, but the ears are very simple and won’t take long to model. The tail will be an animated mesh like this one though, as Moy Loon agreed to work with me on this av. :D I’m thinking of using the eye joints to animate the ears, since they’re otherwise unused on this avatar. That would let me include ear movements in the AO animations, and would cut some script weight too.
Aw yeah, makin posable fingers! Three states per finger, individually controlled. Because daemons needs to be able to do devil horns at concerts.
This is yet another program I’ve had forever, Blacksmith3D Suite. Originally I got the morphing program by itself, I upgraded to the full morph/paint/model set a few years ago. This isn’t the most recent version, I think they’ve since rebranded the product into something other than “Suite”. I sometimes prefer it over ZBrush for morphing, and its paint ability can ignore backfaces which I also like.
Daemon mesh avatar WIP, on the beta grid. :D Some things about the face are still off, gonna have to show it to Becky and get her input. I just really want to have a version with a not-round head like in my drawings. XD I haven’t really rigged it yet, this is just Blender’s auto weighting thing, so some of the joints are weird. I’m going to make a complete AO, but I’m also trying to make it as compatible with normal biped animations as I can.
UV mapping like a boss.
If you’re wondering, the head is going to be kept a separate, non-rigged part, so people can use the completely round head if they want. So will the fur on the chest, and I’m just doing the other little bits like claws later. Roadkill makes UV mapping so easy, that even if I have to completely redo the mapping later it won’t be a big deal.